The fight for survival in Mistfall Hunter is about to get even wilder. Bellring Games is ready to open the gates once again, with the second beta test going live April 21 on Steam. And this time, things are getting serious.
This isn’t just a patch or a polish. It’s a sweeping overhaul — new class, fresh monsters, sprawling new maps, solo mode, progression shakeups, and even support for lower-end graphics cards. It’s the kind of beta that feels more like a soft relaunch than a test.
Seer Class Breaks the Mold with Support-Based Combat
The newest playable class, the Seer (Reverent Build), is unlike anything Mistfall Hunters have seen before. They’re not just spell-slingers — they’re battlefield game-changers.
With Catalysts as weapons, they can heal, shield, cloak teammates, or just fry enemies with rune magic. The Rune Pillars they drop stay active, creating zones of safety or chaos depending on what’s summoned.
One of their biggest highlights? A death-prevention spell that can yank a teammate back from the brink. That kind of clutch support isn’t just helpful — it’s game-defining in a heated trio match.
Yeah, the Seer isn’t for everyone. But in the right hands, they’re borderline unfair.
New Regions, Bigger Maps, and The Ember Iris Mystery
Exploration just got an upgrade. A huge new area north of Brandrgarde has opened up — Lake Iris. The lake’s known for its glowing Ember Iris flowers, but beneath the pretty surface lies something far more intriguing.
Ancient seal gates. Forgotten arrays. A place that hints at lore deeper than players might’ve expected. Oh, and it’s not just scenery.
The Forge is now twisted, crawling with Corroded — the fallen artisans once led by Master Smith Vronn. Brandrgarde itself has been split into two maps to handle the scale. You won’t know which one you’ll spawn into until you queue up.
There’s a lot to take in. Exploration fans are eating well.
Solo Mode and New Monsters Shake Up the Experience
This update isn’t just for squads. Solo players are finally getting some love.
The new solo mode uses the same maps, but monster spawns have been adjusted for smoother pacing. It’s a chance to test builds or just roam without coordination stress.
Balancing solo play is hard — the devs know that. They’re asking players to send feedback after testing. That’s probably a smart move considering how different classes perform on their own.
And about those monsters?
• New enemies include the Warden, Penitent, Prison Guard, and the unsettling Nightwatcher
• Phase Two of Otto the Flesheater is now in play
• A hidden item, the Dried Flower Knot, unlocks a boss challenge version called “Einherjar Mode” against Otto
One warning: If you’re thinking about taking on Otto in this new mode, prep like your life depends on it — because it kinda does.
Camp System, Shared Storage, and Character Progression
They’re not ready to show off the camp’s full visuals yet, but core systems are getting tested now.
Players can collect resources during exploration and upgrade their camp for bonuses like:
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Increased Springhorn healing
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Larger Gylden Jar limits
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Shared storage across classes
The Warehouse upgrade is a massive quality-of-life improvement. You don’t need to grind gear for every class anymore — just store and swap.
On progression, things have shifted. Attribute boosts are no longer tied to level progression. The devs want to flatten the stat gap between new and returning players.
That might be controversial, but it’s fair.
Equipment Revamp: Legendary Accessories and Affix Rework
This round of testing brings the first legendary accessories. They’re meant to be rare, late-game targets — but they also introduce real build diversity.
And here’s the big change: fixed affixes on equipment are getting axed.
Items now drop with randomized affixes, and some can even roll in above Level 1 tiers. This creates room for more unique builds and encourages gear hunting, not just stat stacking.
Change Type | What’s New |
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Gear Affixes | Fixed affixes removed; random rolls expanded |
Affix Levels | Items can roll affixes above Level 1 |
Legendary Equipment | Accessories added; armor coming later |
Progression | Stats no longer increase with level-ups |
Female Models | Still in development, causing gear delays |
One-sentence break here. Gotta let that info breathe a little.
Combat Tweaks and Class Balancing Efforts Underway
Melee classes have always had it rough in PvE. That’s changing. Damage bonuses and extra defense are now in place to even the odds. Dodging has been made tighter, and animation inconsistencies were smoothed out.
PvP changes aren’t live yet, but they’re coming. Buffs and nerfs will be announced in detail next week — some builds are getting new skills, others are being toned down.
You know how it goes: buffs for the weak, nerfs for the OP, and everyone argues anyway.
Graphics, Performance, and Device Support Boosts
This one’s big for lower-end PC players. Mistfall Hunter now supports GTX 1660s and Radeon RX 6500 XTs. That’s a decent drop from the previous baseline.
Plus, they’ve patched:
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Memory leaks
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Animation hitches
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Frame rate spikes in intense scenes
FSR support is now active, even on GPUs that don’t support DLSS. That opens the door for smoother frame rates on a wider range of rigs.
One more sentence here — testing seems way more accessible this time.
Quality-of-Life Features and Localization Expansion
The Friends system is fully integrated now. You can add people and queue with them instantly. The Fill Team feature is great too — no more waiting on randos to ready up.
Real-time voice chat is now in. That’s a win for coordination.
Oh, and about language support: Spanish, Russian, Korean, Japanese, and Traditional Chinese are all live in this test. More will follow.
If you’ve been waiting to play in your native language, now might finally be your chance.